The Improv Encyclopedia - V 1.3.6 - 10May2003

 

To err is human, to moo bovine --- NN

Association Jump

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Description

This is a Game. It is in the following categories:

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How it Works

This is physical association game. All plays mill about the room. At any time, trainer yells a player's name. That player 'jumps' into a frozen position. Trainer can (but does not have to) sidecoach by shouting 'directions' (see Fast Food Laban ) like 'horizontal', 'up', 'down', 'sideways', 'big', 'small', 'light', 'heavy'.

The other players watch our subject jump into a position, and then build around that player, inspired by whatever the frozen position out subject jumped into. The end result is a still scene.

Tip: precede this exercise by Jump .


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