The Improv Encyclopedia - V 1.3.6 - 10May2003

 

A beginning is the time for taking the most delicate case that balances are correct -- Princess Irulan, Manual of Muad'Dib

You're Fired

Where are we?

Description

This is a Game. It is in the following categories:

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How it Works

This is a scene with 2 players, in which the lines are scripted. Here's the script:

  • (1) {Knocks on a door}

  • (2) Come in. You know why I called you?

  • (1) {Indicates she does not know why}

  • (2) {Hands 1 a (mimed) piece of paper}

  • (1) I thought you wouldn't take that into account?

  • (2) You're fired.

  • (1) Fine. I hated that stupid job anyway.

Have the players play that scene. They need to stick to the script, but can really do anything as long as they don't add any lines. It probably won't be all that interesting.

Then make them replay the scene, but give them a side coaching (which the other player and the audience or the rest of the group don't hear). See if the scenes become any more interesting. Things you might give a player could be

  • You're nervous, happy, sad, afraid of the other

  • The other smells nice/stinks

  • You've been eating beans/garlic

  • You turn into a crow/monkey/cow

  • You are in a wheelchair

  • You try to make a pass at the other

  • Your underware doesn't quite fit (too small)

  • You are a bit deaf, you can't find your glasses, you loose a contact, loose your dentures

  • You are a kleptomaniac

Notes

Players can do quite a lot without deviating from the script. They can build/open doors, windows, cabinets, make all kinds of noises or faces.

Remind players they can switch status. Perhaps they could try and make clear what's on the note? Is it bad, or petty, or funny, or sad?

Variations

Feel free to come up with a different scene, with different lines.

See also Fast Food Stanislawski .


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